huwwara - anybody, looking
a participative
dis/play
initial scene
The work restages a
situation from 24 March 2004, when the 14-year-old Palestinian boy Hussam Abdo
from Nablus appeared in the international headlines. Hussam Abdo had entered
the Huwwara checkpoint in the West Bank with an explosive belt strapped tightly
to his body. Carrying a detonator in his hand, he ran towards the Israeli
soldiers who immediately pointed their weapons at him. Terrified, he lifted his
arms without detonating the bomb and screamed that he didnÕt want to die. The
soldiers then used a bomb-disposal robot to offer him a knife so that he could
defuse the belt. After removing the bomb, the boy had to undress down to his
underpants and was taken away by the soldiers who covered him with their
oversized uniform jackets.
This scene, which
was first shown and interpreted on Israeli Television - Channel 2, vanished
from the headlines, to re-appear a short time after that in the amateur
archives and social networks of the internet (Youtube). There it has been
commented upon and interpreted for years (1). knowbotic research use the
internet archived TV-material as the starting point for this work.
possible scene
huwwara _ anybody,
looking re-enacts the showdown between these two antagonists:
the Palestinian boy sent with the promise of attaining paradise and the Israeli
bomb-disposal robot, both of them acting, in a wider sense, remote
controlled.
However, this piece
of work considerably changes the way the scene goes. In this virtual
re-staging, a 3-dimensional computer animation, both figures lose sight of the
logic of their actions which had given rise to their encounter in the first
place: The assassin does not defuse the explosive – he does not
accomplish to grasp the knife handed
over to him by the robot so that he can cut off the belt.
modified narrative
Just as the boy
touches the knife, these two interdependent opponents aggregate and become one.
Their two machine-like bodies – a libidinous killing machine and a
military bomb-defusing machine – merging into an new, over-sized,
artificial being. This being brings together the elements of the robotic
vehicle: a crawler-type undercarriage, grippers, claws and motors, with the
elements of the explosive belt: pockets to hold explosives, cables, detonators
and tapes. What is more, the mutant being which then materialises also consists
of objects that have broken out of the security architecture of the checkpoint,
things like concrete parts of road blocks, turnstiles, the cupola of a watch
tower, car tires, supply canisters, soldiersÕ helmets, but also a cool box, a
gas bottle and a beverage can that have been lying around, and similar objects
left behind by those who have passed through the checkpoint.
The disoriented and
paradoxically hybrid being thus created, divests both actors in this scene of
their operational logic and leads towards a temporarily suspended, not yet
identified actor, a fall out and remnant of action and architecture.
scratching the time
of narration
The huwwara _ anybody, looking project will
be set up as an installation consisting of different elements, media and
viewing formats.
- Element one will be a audio
sequence, a sound manipulated voice remembering and narrating the checkpoint incident in an
in-between state of testimony and fading, dream-like memory. At the end of this
text sequence the narrator merges, on the narrative level, with the protagonist
in the scene.
- Element two of the
installation consists of a single-screen computer animation, manipulated in
itstemporal rundown and in its camera movements within the scene; slow motion
and acceleration as well as different views of observation are used to vary how
the scene could be perceived and looked at. In the end of the animation, the
gaze of the hybrid being overlays with the glance of the observer in the
installation.
-
In element three this hybrid overlay of views (the view of the animated being
observing the scene, the view of the observer observing the installation) is
presented and enacted in space as a manipulable video: an infra-red video sequence showing a
night pan-shot over a Palestinian city silhouette can be scratched actively in
its temporality. A kind of sound
radar tracks the movements of the observers in space and translates them into
parameters which manipulate the time flow and the direction of the video. The
observers become part of a double screen projection, where the two projections
present two slightly different positions in time of the video sequence.
In
addition to this, all three elements
appear in different, inherent temporalities. The observer ÒscratchesÓ
his/her intuitive glances, the animation runtime is explored regarding its
various possible rhythms and perspectives, and constantly sways back and forth
between reversible states, while the audio sequence shifts between
documentation, testimony, and semi-fictive memory.What emerges is an explorative spatial narrative, in
which the visitors are scratching the time of narration (repetitions, jumps in
time, prolongations, slowdowns), on one hand re-enacting the show-down between
the two protagonists, on another enacting a showdown between observer and
his/her knowledge, pre-formatted by the media, about the ÒrealityÓ of the
Middle East conflict, questioning his/her Òthird positionÓ.
Contexts
superheroes
KR
recognise this idea of a transformation into a superhero from child-rearing
techniques; these have long used the image of the hero, as well as metaphors of
good/evil and friend/foe to provide role models about how to act in conflict
situations. Nowadays, such figures are more present than ever in blockbuster
movies, mangas (here too often as ambivalent characters) and comics (as much in
the West as in the Middle East - see the children's TV series of Hamas) and
they are attractive not only to the under-16 age group of television viewers,
but also to the ideologically seducible observer living without prospects. Such
figurations override the political narrative with speculative, often infernal
action scenarios and thus over-affirm the differentiation between good and
evil, between this side or the other side of a boundary, between justifiable
and unjustifiable actions.
machinic phantasies
The
aggregated hybrid computer being is reminiscent of imaginary humanlike figures,
the homunculi (for example, the homunculus in Faust 2 (2), FrankensteinÕs
monster, the Golem). However, the construction which appears in the animated
scene is not a catalyst for magical practices or a mere helpmate in the
fulfillment of machinic phantasies of power. This figure acts as an outlet for
the lethal binary tension in the scene. The two protagonists involved (the boy
as the walking bomb of his mission and the bomb defusal robot as an extension
of the military apparatus are entrapped in their scope of action, blinded by
ideological images of the enemy, driven by mythical promises. The new creature
apparently becomes a dysfunctional figure that fails to live up to the
expectations of an attractive superhero who could break through and solve this
conflict like a kind of terminator.
hybrid representation
huwwara _ anybody, looking
provides an experimental political visual representation. It comes up with an
hybrid incorporation– the two extremely over-coded protagonists are
replaced by an opaque narrative figuration which is difficult to decode. The
work poses the question as to whether such hybrid forms – complex and not
always transparent incorporations of the underlying socio-political conditions
– lend a new potentiality in their readings and, as a result, could
enable the involved parties to extend their political narratives and ways of
self-reflection.
The observer's gaze and the
looking space of a third position
huwwara _ anybody, looking
provides the observer, Òthe third
positionÓ, with the opportunity to
carry out various tests on his/her ways of looking at the scene's imagery, and
enables him/her to intervene in different ways into his/her own modes of perception.
knowbotic
research are more interested in the gaze and the looking space of the observer
than in the traditional reading of meanings of images. Looking as an open
process has to be continuously questioned by the observer, enabled and provoked
by the manipulated time flows in the installation's images. Such a gaze does
not provide an identification of the observer with media-formatted images but
emphasizes the challenging confrontation with them.
The
computer animation generates a hybrid being – an interface and suture
within the display of the mediated scene – and thus provides access to a
Ònarrative of strangeness", an opaque extension to the existing imagery
applied from both sides of the political antagonism in the Middle East.
After
each cycle, the computer animation shifts towards an apparently neutral,
unmanipulated city silhouette at night, confronting the observer directly with
his/her (preformatted) way of looking and his/her expectations in times of
(image) wars.
--
footnotes
1
The barely three-minute long Israeli TV report was discovered on the Internet
in Youtube, (went online on 18 July 2006 and clicked 2,143,117 times as of June
2009). The report shows an intimidated boy being ordered by a soldier who is
off camera to remove his explosive belt. The commentary spoken in Hebrew by a
TV presenter and the English subtitles convey the lack of understanding for
youths who are sent into a war of terror, acting as living weapons, barely
conscious of the consequences of their own actions.
2 In
the second part of GoetheÕs drama ÒFaustÓ, an unusual situation occurs: Faust,
rendered unconscious by the explosion in the first act, is lying on a couch in
his old study and, as such, is suddenly eliminated as the protagonist in the
first scene of the second act. Mephisto too, who perhaps would be the most
obvious candidate to become the replacement protagonist, cannot assume this
role, as he is unable to help the unconscious hero and therefore seems to be
unable to cope with the situation. In their stead, Goethe brings in a
completely new, artificially created character, Homunculus. This fantastical
being then proceeds to occupy the main role in the action, even after a later
scene when Faust has once again regained consciousness.
ÒIf this thing [Homunculus]
does not indicate unremittingly a wanton state, if it does not even compel the
reader to divine what lies beyond his own boundaries, then it is of no value at
all; until now, I think, a good head and reason have enough to do if one
intends to understand all that is concealed there within."
J. W. Goethe on the Homunculus in Faust 2
[TranslatorÕs
note: this is the translator's own translation of this quote by Goethe and does
not correspond to any already existing translation thereof.]